Patch Notes
19/05/2024
New Updates and Fixes
PATCH 13.15 NOTES
In this patch, significant changes have been made to the jungle and snowballing mechanics. For the jungle, the focus is on reducing the dominance of junglers in PvP interactions while ensuring a satisfying gameplay experience. Adjustments include increased targeting forgiveness for Smiting epic monsters and protection for jungle camps against non-jungle poaching.
Regarding snowballing, the aim is to slow down the rapid progression of early leads, allowing more time for enjoyable aspects like team fighting and objective planning in the mid to late game. The patch also includes usual balance adjustments, featuring notable changes to K’Sante and more moderate tweaks for champions like Morgana and Bel’Veth. For more details, continue reading below.
Ding ding ding! Patch 13.15 enters the ring!
We hope you’ve all been enjoying our Soul Fighter summer event so far! At this point we’re expecting that some of you have already finished scouting out and beating the existing competition, so we figured we’d just make even MORE competition for you. Make sure to keep an eye out for the second half of the Soul Fighter roster coming out this patch–they’ll also be making their own cameo appearances in Arena so stay sharp out there Gladiators!
We’ve already had two micropatches for Arena, but we’re not done yet! In order to keep the game experience fun and fresh we have another round of balance adjustments coming to you this patch. We hope you’re all enjoying Arena and we’re looking forward to seeing you in the ring!
Now let’s get back to the balance changes for Summoner’s Rift. In this patch we’re knocking down Sejuani and Maokai who have been thriving in Pro play, giving Rell some nice QoL updates, and walking back some previous buffs that ended up being just a bit too strong. We also have some updates to how Smite interacts with pets, which required re-tuning their durability as well, so make sure to check those changes out down below!
Low rolling your Arena augments? Well we have a whole different game for you to low roll in! It’s called Teamfight Tactics and you can learn more about what’s going on there in the TFT patch notes here!
Mid-Patch Updates
8/3/2023 Bel’Veth, Bard & Arena Fixes
Bugfixes
- Restored Bel’Veth’s directional Q – Void Surge indicators
- Fixed a bug that was causing Bard’s W – Caretaker’s Shrine to heal at either the minimum or maximum amount only.
Arena
- Soul Fighter Viego’s cameo has been disabled due to a critical bug. We are currently working on a fix to get him back into the action.
- Fixed a bug where Alistar’s R – Unbreakable Will did literally nothing when activated. Alistar has been re-enabled.
- Edge of Night’s spellshield no longer immediately refreshes after being broken for the first time
- Fixed a bug with the Soul Fighter Viego cameo where, if Aphelios was the one to transform into Viego, he would still have his unique HUD and swap between weapons
- Fixed a bug with the Soul Fighter Viego cameo where a player transformed into Viego would instantly die if the match went into overtime
- The version of Guinsoo’s Rageblade created by the Thief’s Gloves augment no longer cause Yasuo and Yone’s attacks to deal a million damage
- The version of Guinsoo’s Rageblade created by the Thief’s Gloves augment no longer cause Yasuo and Yone’s attacks to deal a million damage
8/2/2023 Bard Updates
- Fixed a bug where W – Caretaker’s Shrine wasn’t healing allies
- Arena only – Chimes per Meep Upgrade: 2 ⇒ 5
- Arena only – Meep AP ratio: 0.6 ⇒ 0.3
Patch Highlights
Prestige Soul Fighter Shaco, Soul Fighter Evelynn, Soul Fighter Gwen, Soul Fighter Jhin, Soul Fighter Shaco, Soul Fighter Viego will be available August 3, 2023 at 20:00 UTC.
Apex MMR Duo Restriction
The MMR duo restriction for Apex ranks has been re-enabled as of patch 13.15.
Champions
Aatrox
Q damage decreased.
The Aatrox buffs from last patch went a bit aa-wry, so we’re back to tone it down a little. This nerf is meant to dial back some of the big damage numbers he got last patch without changing the much-needed wave clear buff he received.
Q – The Darkin Blade
- First Cast Damage: 10/25/40/55/70 (+60/70/80/90/100% AD) ⇒ 10/25/40/55/70 (+60/67.5/75/82.5/90% AD) (Note: The second cast of Q will still deal 25% more than base damage and the third cast will still deal 50% more.)
Caitlyn
Passive critical strike chance scaling increased. R critical strike chance additional damage increased.
Caitlyn hasn’t been hitting the mark in terms of her current power levels, so we’re here to put some more gunpowder (Hextech?) in her rifle to give her shots some more kick. We’re primarily focusing on making Caitlyn scale better with her crit-based builds this patch, particularly in her passive and ultimate crit chance scaling. While she won’t be able to gain lane advantages with these changes, she’ll be better able to keep up with her competition when it comes to scaling with items.
Passive – Headshot
- Critical Strike Rate Coefficient: 1.2 ⇒ 1.3 (Note: this will grant +27 base damage at 100% critical strike chance)
R – Ace in the Hole
- Critical Strike Chance to Damage Ratio: 2.5% additional damage per 10% critical strike chance ⇒ 3.5% additional damage per 10% critical strike chance
Camille
AD growth increased. R on-hit damage increased.
Camille hasn’t been the sharpest legs in the shed recently, and since she hasn’t been seen much in Pro play either, we’re looking to get some more power back into her kit. We’ll be increasing her AD growth and the amount of damage she deals during her ultimate to give her more of an opportunity to secure kills both in side lanes and in teamfights.
Base Stats
- Attack Damage Growth: 3.5 ⇒ 3.8
R – The Hextech Ultimatum
- Base Bonus Magic Damage per Attack: 5/10/15 ⇒ 20/30/40
Gwen
Base health regeneration increased. W bonus armor and MR increased.
Gwen needs some help at the moment, and we’re here to throw her a metaphorical lifeline (of yarn).. Her damage is already in a good spot so we want to focus on helping her early game, particularly into her more difficult matchups, by increasing her durability. These changes should help Gwen trade better into tough opponents, especially when she’s using her Hallowed Mist well.
Base Stats
- Health Regeneration per 5 seconds: 8.5 ⇒ 9
W – Hallowed Mist
- Bonus Armor and Magic Resistance: 17/19/21/23/25 (+7% AP) ⇒ 22/24/26/28/30 (+7% AP)